I have some NPC's that I want to have bounce around after they get hit. They are just capsule-shapes, so there's no rigging. They are controlled with Character controllers, and I think that is keeping them pinned in place when I want them to bounce around. Here is the script that controls the rigidbody part:
When those lines are active, the NPC bounces around and spins, but doesn't move. The character controller is staying completely still, and the manual states that:
So the question is how do I have physics take over my NPC when there's a Character Controller attached? Can I disable the Character Controller?Character Controllers are not affected by forces but they can push Rigidbodies by applying forces to them from a script. Usually, all humanoid characters are implemented using Character Controllers.
Thanks for any help!