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3dsmax Batch exporter with unity focused options

Discussion in 'Asset Importing & Exporting' started by Luos_83, Feb 18, 2014.

  1. Luos_83

    Luos_83

    Joined:
    May 10, 2013
    Posts:
    9
    Hello All,
    After some discussion with the great Jos Balcean, who has been well known in the 3dsmax scene for his great exporting tools has added a lot of options that makes making meshes for assets much less of a hassle!

    You can download his 3dsmax script here:
    http://www.scriptspot.com/3ds-max/scripts/batch-exportimport

    some of the options:
    Export features

    - Reset geometry. Apply the boxmethod to every object (reset transformation etc.). Optionally move the pivot to the origin.
    - Delete turbosmooth. Delete the TurboSmooth modifier before exporting.
    - Move to [0,0,0]. Move objects to the origin before exporting
    - Rotate the objects before exporting (to fix rotation problems)
    - Scale the objects before exporting (to fix scale issues) < handy for .obj and .fbx difference!!
    - Name change. Add prefix and/or postfix to the name of the objects before exporting.
    - Combine collision mesh. Mesh with the same name and the given prefix/postifx will be exported together (ex. UCX_).
    - Combine LOD's. Meshes with the given prefix/postfix will be exported to the same file. For example _LOD* (* means numbering) for unity. << epic handy for LODs
    - Group support. Objects in a group are automatically exported to the same file. If the Collapse groups option is enabled, the group will be collapsed to one mesh.

    I hope you appreciate it for me asking to add these options, and even more appreciate Jos for adding these :)
    cheers!
     
    URPian likes this.
  2. jc_lvngstn

    jc_lvngstn

    Joined:
    Jul 19, 2006
    Posts:
    1,508
    Pretty nice of you, and I am sure all of the 3dsmax users will appreciate it as well!
     
    URPian likes this.