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3D Fire for VR System - Best method to create realistic fire ?

Discussion in 'General Graphics' started by Shoorty, Mar 2, 2015.

  1. Shoorty

    Shoorty

    Joined:
    Mar 2, 2015
    Posts:
    12
    Hello guys,

    i'm totally new to Unity 3D and computer graphics, but i'm working on a project for realistic effects (fire & smoke) for a VR System.

    Actually i'm searching for the best method to create realistic fire in Unity 3D.
    I read about the particle system of Unity, which i can't use for my project. Is there any other method that can work for me ?

    I had an idea (and it was just an idea - don't know if it would be possible to implement) of creating a 3D Model (like a Blender Model) based on some mathematic descriptions of flames and animating this fire in Unity - would it be possible to implement ? Or just a crazy thought ?

    Maybe you laugh of this chimera, but i just tried to think about some "maybe working" methods at night ;)


    Thanks a lot for incoming help !

    Greetz
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    That should be possible, but a potential costly solution memory wise.

    The game called Ryse did geometry streaming for their destruction effects and added some compression on top. Check out their presentation from Siggraph2014.
     
  3. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Could use a billboard/sprite using film footage of an actual fire.
     
    BrandyStarbrite likes this.
  4. varfare

    varfare

    Joined:
    Feb 12, 2013
    Posts:
    227
  5. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,350