I was looking at the gameswf repo over the weekend and was surprised to see that there's a branch for the iPhone. I built the code and tested it with some SWFs I found (gameswf only supports AS2, so I had to do some digging, and found mostly crap). Here's some screenshots:
(I tried to make it work in portrait orientation -- no dice.)
The framerate was totally acceptable. Lossy-compressed bitmaps look really soft compared to the lossless bitmaps.
I spent an hour looking for a simple way to integrate this with Unity iPhone, but the code seems to makes some assumptions about being the only thing running, so it will take some work.
Edit: link: http://tulrich.com/geekstuff/gameswf.html



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