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  1. Location
    The Netherlands
    Posts
    469

    Serious game (driving / traffic)

    Hi!

    We're gonna put a new serious game live soon, which is all about driving safely in traffic. This simulator is all about speeding, but also checks for other basic stuff like ignoring red lights.

    It's not a game that has a very uniqe art style, but I think does the job well when it comes to mixing entertainment with the serious message, which was the priority of this project.

    The idea is to pick up people somewhere in Westerdam and bring them to their destination. Obey the traffic rules but also try to reach your destination as soon as possible. When you drop someone off, you will need to answer a question.

    After three pick-ups you'll get a summary of your journey, and quite possibly a lot of traffic tickets

    The game is Dutch so I hope you'll figure it out!

    Go check out the preview on:
    http://www.verkeerstalentofgeleprent.nl/
    Sticky Studios - Engaging through games


  2. Location
    32.71° N, 117.15° W
    Posts
    5,419
    Fantastic stuff! Loved it! I think I'm probably a wanted criminal in the Netherlands now, I lost count how many tickets I got!


  3. Location
    UK - London
    Posts
    266
    Nice, but doesn't work in chrome. The webplayer might have a few warnings which tends to make Chrome stop running the plugin.


  4. Location
    Twin Cities
    Posts
    372
    Nice work! It's a fun little educational game! Even though it's Dutch, I was still able to figure things out for the most part. I had no idea what the end question said, but I guessed it right.


  5. Posts
    325


  6. Posts
    40
    stresfull and cool as real driving, I really enjoyed it!
    that was me!


  7. Posts
    4
    Hello,

    My name is Andre Denham and I am a research assistant and PHD student at Arizona State University in Tempe Arizona. My research group is currently working on a serious game that will hopefully teach the users of the financial and ecological costs of the various transportation choices that are commonly used by students who attend our school (Light Rail, Car, Bus, Walking, and Bicycle). We are avid users of the Unity3D engine (which we are using to build our game also) and we stumbled across your Drive Safely game within the Unity forum. WE LOVE YOUR GAME!!!! You have created an environment that closely mirrors what we want to our game to look and feel like.

    I am inquiring to see if it would be possible to provide us with either a copy of your project folder, or any scripts, models, assets, etc. that you could provide. The research that we are conducting is funded by a grant and our funds are limited but we would be willing to purchase a non-commercial licensed version of the game (which would include the project folder files) if that is what you require.

    We are educational researchers and so our expertise lies in research and not necessarily game development (though we are getting better at that). We are not building a game to make any money, but to conduct research. With that in mind, it would assist us greatly if we could somehow see how you built the driving game. This would allow us more time to spend on our research and less on development.

    I hope to hear from you soon!! I tried sending this through the Sticky Studios Website but there was an error. Hopefully this works!

    Thanks in Advance,

    Andre
    DENHAM


  8. Posts
    4
    I forgot to put my email address.


    Andre (adenham@asu.edu)
    DENHAM


  9. Location
    Netherlands
    Posts
    297
    congrats on the launch...

    Nice to see some more dutchies in the showcase section


  10. Location
    netherlands
    Posts
    176
    Thats nice! how did you do the vehicle's? some kind of AI behind it?


  11. Location
    The Netherlands
    Posts
    469
    We've built a system where you simply add nodes and you can say "I want to split the node in two road parts here". Same with intersections. You edit stuff like curvature, road types and the road is automaticly generated for you based on these waypoints.
    Then you can drag a "traffic controller" onto a waypoint, and set its properties, like traffic light types, red/green speed, etc.

    When you press 'generate', the traffic lights are placed automaticly, and the traffic light system (which determins wheter a light should turn red or green) works automaticly. A more complex setup auto-generates two lanes.

    The AI anticipates on these settings and moves accordingly. To keep it running fast on lower-spec machines they now move by simple transformations (they lack a rigidbody, until you hit them).
    (We'll look into physics later, e.g when driving over a bump).
    Sticky Studios - Engaging through games


  12. Posts
    23
    Do you license this system? It is exactly what my group needs for an educational game we're working on.


  13. Location
    The Hague, The Netherlands
    Posts
    389
    Nice game! Surely you must have a some sort of cheat-mode so we don't have to obey the traffic rules?


  14. Posts
    47
    Looks very cool! I want to make a tram sim like this


  15. Location
    Sacramento, CA
    Posts
    578
    for some reason the web player crashes here. Bit of a shame as I was looking foreward to trying it.

    I tried IE and Chrome browsers and web player 2.6.1f3


  16. Location
    Wervik, Belgium
    Posts
    650
    Crashes here too on IE. Pitty

    Tried at least 10 times
    Why oh why don't I have time enough to do what I would really like to do ?


  17. Location
    Bucuresti, Romania
    Posts
    873
    Also crashes on Firefox.
    Programmer and junior artist
    www.gamedesign.ro (an attempt to create a repository of gamedev resources)
    My site www.gamingo.ro (romanian only)
    Facebook group for romanian Unity3D users


  18. Posts
    18
    LOLOLOL this game is great haha. Is there an English version?


  19. Location
    Wervik, Belgium
    Posts
    650
    Please correct the error making it crash on multiple browsers of testers.
    Why oh why don't I have time enough to do what I would really like to do ?


  20. Posts
    2
    Quote Originally Posted by Denham View Post
    Hello,

    My name is Andre Denham and I am a research assistant and PHD student at Arizona State University in Tempe Arizona. My research group is currently working on a serious game that will hopefully teach the users of the financial and ecological costs of the various transportation choices that are commonly used by students who attend our school (Light Rail, Car, Bus, Walking, and Bicycle). We are avid users of the Unity3D engine (which we are using to build our game also) and we stumbled across your Drive Safely game within the Unity forum. WE LOVE YOUR GAME!!!! You have created an environment that closely mirrors what we want to our game to look and feel like.

    I am inquiring to see if it would be possible to provide us with either a copy of your project folder, or any scripts, models, assets, etc. that you could provide. The research that we are conducting is funded by a grant and our funds are limited but we would be willing to purchase a non-commercial licensed version of the game (which would include the project folder files) if that is what you require.

    We are educational researchers and so our expertise lies in research and not necessarily game development (though we are getting better at that). We are not building a game to make any money, but to conduct research. With that in mind, it would assist us greatly if we could somehow see how you built the driving game. This would allow us more time to spend on our research and less on development.

    I hope to hear from you soon!! I tried sending this through the Sticky Studios Website but there was an error. Hopefully this works!

    Thanks in Advance,

    Andre
    Same here. We're working on a car simulator for a master's thesis experiment. Any chance we could see this?

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