Search Unity

extreme newb - importing keyframed maya mesh

Discussion in 'Editor & General Support' started by chronopsis, Jan 29, 2007.

  1. chronopsis

    chronopsis

    Joined:
    May 1, 2006
    Posts:
    25
    ok, this is painfully stupid...

    made a very simple keyframed animation in maya, but if i move the mesh somewhere in the scene in unity it jumps to the origin every time i try to play (or scrub the animation timeline). of course i saved it in maya centered at the origin.

    is there something obvious i'm missing here? i don't really have to position it (relatively) in maya first, do i?

    thanks,
    pat
     
  2. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    Just create an empty game object. Put the animated game object into it. Then move the empty game object instead of the animated object.
     
  3. chronopsis

    chronopsis

    Joined:
    May 1, 2006
    Posts:
    25
    thankyou thankyou thankyou