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how to make the character smoothly turn around

Discussion in 'Editor & General Support' started by eskovas, Dec 2, 2009.

  1. eskovas

    eskovas

    Joined:
    Dec 2, 2009
    Posts:
    1,373
    hi,
    this is my first of many posts here in unity foruns :)
    i've been making a game for a month(we are basically biginners), we have been learning how to work with unity and blender ( for models, animations and other things).

    Now the priority is basically to make and test the script before making the real models and animations.

    so here's the problem

    ive been using the 3D Platform tutorial to make the script,
    i basically started from scratch and begin to write the script and learning how all of this works but i cant find how to make my model turn around smoothly ...

    i also made a video xD

    http://www.youtube.com/watch?v=Dg9l20RWqZk

    i think you can see the problem,
    how can i make him turn around smoothly?

    also,
    i know that the locomotion system is not allowed to be used for commercial purposes, but is it alright to use the Head Look Controller for commercial purposes?

    thanks in advance :)
     
  2. eskovas

    eskovas

    Joined:
    Dec 2, 2009
    Posts:
    1,373
    anyone?
     
  3. Ramen Sama

    Ramen Sama

    Joined:
    Mar 28, 2009
    Posts:
    561
    "License

    The Locomotion System is available for free commercial and non-commercial use when used in a Unity game"


    That sentence on the license statement might be a bit misleading. But from what i understand, it's free for anyone using Unity.

    The only thing not available for a comercial game seems to be the coyote model.
     
  4. eskovas

    eskovas

    Joined:
    Dec 2, 2009
    Posts:
    1,373
    oh, thanks
    maybe ill use it in my game :)

    how about the problem im having? do you know how to make him turn around smoothly?
    maybe i should ask this in the scripting section
     
  5. andeeeee

    andeeeee

    Joined:
    Jul 19, 2005
    Posts:
    8,768
    Can you post the code you are using? (You can do it in the Scripting section if you prefer ;-) )
     
  6. eskovas

    eskovas

    Joined:
    Dec 2, 2009
    Posts:
    1,373
    maybe its better for me to post this in the scripting section
    ill post my code