I'm just getting started with Unity, and it looks great so far. However, i'm struggling to do something that should be quite simple to do (it's prolly just me being a failure ) :
Let's say I have a GameObject, called "Group" with a script assigned (or an instance of a prefab with just a script in it). What i want to do is to add a child to the Group (a child in the Hierarchy, not a Component) within my Start() function in the script.
When i tried to use Instanciate() to create a new object in my scene, it just puts it at the root of the Hierarchy, couldn't find a way to add it as a child of Group.
Any clues ?
Thanks in advance,
I'm new to Unity too and wanted to do the same thing. I stumbled upon this: http://unity3d.com/support/documenta...rm-parent.html
I haven't tried it yet, since I'm not home, but it certainly looks like the right property.
(that is, obj = Instantiate(); obj.transform.parent = parentTransform)