I have to make a feature where a full skinned Mesh can be mirrored in X axis.
But I'm witnessing a severe perf loss when I use this localScale(-1, 1, 1), jumping from 17 ms average frametime to 24 ms ...
The skinned mesh has 2 box colliders / rigid bodies attached to it.
I just set that X axis inversion once, do nothing else, and then bam the Fps goes down as long as it is -1. When I switch scale back to 1, everything returns to nice Fps.
Profiler says that the CPU is the cause of slowing down the overall.
Is there a way not to have perf loss ?