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Normal mapping flipped.

Discussion in 'Editor & General Support' started by Peter G, Nov 21, 2009.

  1. Peter G

    Peter G

    Joined:
    Nov 21, 2009
    Posts:
    610
    Yay its my first post.

    I am using blender to create normal maps for characters and when I bring the character and map into Unity, where ever the map was creating a outward effect, Unity made an inward effect. The monkey is just a place holder, but it is the same with all my models. Please help me fix the problem without having to create the high poly model in reverse. The first picture is the Blender render and the second is the game Unity rendering (Please excuse the texturing, I was in a hurry) . They Unity rendering has dents in his head paticularly between his eyes where it should be bumps. Thanks Peter.
     

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  2. Jessy

    Jessy

    Joined:
    Jun 7, 2007
    Posts:
    7,325
  3. Peter G

    Peter G

    Joined:
    Nov 21, 2009
    Posts:
    610
    Thanks Jessey. It works. :D
     
  4. Jessy

    Jessy

    Joined:
    Jun 7, 2007
    Posts:
    7,325
    Excellent.

    Also, you're another Ohioan who uses Blender and Unity! Also excellent! Welcome!


    And to answer the question that is currently in you signature, you want GMT - 5 Hours. (At least in this cycle of daylight savings time.)