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35 mm. Adventure Story.

Discussion in 'Works In Progress - Archive' started by AtmosWork, Nov 27, 2014.

  1. AtmosWork

    AtmosWork

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    Hello! My name is Sergey Noskov. I'm an indie-developer of a quest games. I have already games The Light and The Train. These stories tell us about the meaning of life and the destiny of a human and a mankind in whole. Screenshots and video can be viewed below.

    Now I'm working on a new project called "35 mm". This is a post-apocalyptic story about two characters who went on a long journey through the lands that people left because of the epidemy. This game made in a quest style with some elements of a shooter.

    I work on my own basically, but there are good people who help me with music and translation. You can find also screenshots and video of the game down below.

    Publication of the game "35mm" around the middle of 2015.

    FeDNZ4J1Vds.jpg RJ0aDacbgiM.jpg xB-KduteFd42.jpg
     
    Last edited: Nov 28, 2014
  2. AtmosWork

    AtmosWork

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    Project "The Light"

    The Light
     

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    Last edited: Nov 28, 2014
  3. AtmosWork

    AtmosWork

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    Project "The Train"

     

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    Last edited: Nov 28, 2014
  4. AtmosWork

    AtmosWork

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    Project "35mm"

     

    Attached Files:

    Last edited: Nov 28, 2014
  5. AtmosWork

    AtmosWork

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    Attached Files:

    Kurt-Dekker likes this.
  6. randomperson42

    randomperson42

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    Looks fantastic.
     
  7. 8bitCartridge

    8bitCartridge

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    oxyeHHO! looks amazing :)
     
  8. AtmosWork

    AtmosWork

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    If you are interested in my projects and you want to help, you can buy one of the package in the Asset Store and provide material support!

    1. Extranature. https://www.assetstore.unity3d.com/en/#!/content/12281
    This package contains vegetation and a few objects from the indie game The Light. Also, includes leaves shaders, water shaders, volumetric lighting, postprocessing shaders, and other useful components.


    2. Rainy Shaders. https://www.assetstore.unity3d.com/en/#!/content/25395
    1. Wet surface shader for Terrain.
    2. Post effect of the falling drops on the camera lens.
    3. Several types of wet surface shaders like BumpedSpecular, Transparent, and Diffuse
    4. Simple particle systems for rain simulation with collisions and sound effects



    In the future I will publish news on the project 35 mm. Thank you for your attention!
     

    Attached Files:

    Last edited: Nov 28, 2014
  9. joni-giuro

    joni-giuro

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    All these look awesome! I like the cure of the details you put into your projects (example: the fly in the 35mm main menu video)
     
  10. AtmosWork

    AtmosWork

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    Thank you!
     
  11. jzela

    jzela

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    These look great!
     
  12. AtmosWork

    AtmosWork

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    35 MM. Rain Test
     
  13. Mister-D

    Mister-D

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    your game enviroment looks great but your arms and weapons animations dont look good in my opinion
     
  14. AtmosWork

    AtmosWork

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    New location.

    Screen_3jpg.jpg
     
  15. joni-giuro

    joni-giuro

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    How do you know when you're inside the house? Does each building have a trigger to deactivate the post effect on the lens?
     
  16. AtmosWork

    AtmosWork

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    From a height to Player falls raycast. If the route have obstacles - post effect enabled = false, if no - post effect enabled = true.
     
  17. AtmosWork

    AtmosWork

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  18. AtmosWork

    AtmosWork

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  19. Ashment

    Ashment

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    The game looks amazing! One thing, though: the weapons themselves look okay, but the animations could use some work. Keep it up!
     
  20. Black_Blade

    Black_Blade

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