Anyone mind if I document the development of my new game in this thread? I've learned much after shipping my first game this past August and, after a short break, have planned a different tack this time around, with the main changes being:
1) A shorter development cycle
2) A game that requires less performance tuning and gameplay balancing than my last game.
3) A game that looks like it's FULL OF AWESOME -- maybe an 'instant buy' if seen in the App Store. Rockets seemed like a safe choice.
I'll post more on the gameplay later, but for now, these are the first screenshots. The rocket model is stock model and just a placeholder. The main focus so far has been getting realistic particle effects for the rocket exhaust, which I think I've got. The recent Ares launch has provide a lot of inspiration and a ton of reference imagery.