Hey everyone! Here you can find resources for learning our new 2D system. Feel free to reply with your own tips and resources you've created or found. Unity 2D example project
That tutorial is okay, but covers the absolute minimum. I look forward to more tutorials coming out that cover more, including animations, physics, etc.
Now I am doing sample 2D pong game project. It's fairly simple and uses some features that are not covered in official tutorial, so maybe it will help someone starting using new 2D toolkit. https://github.com/kernelmode/Pong Hope this helps someone
Ive got a tutorial series in the pipeline that will be be published soon. Ill post links in here when it is up.
thx for this useful Post but anyone have any useful tutorials that can help me to deal with unity 2D 3.4 - especially to deal with 2D games, that have supported a lot in this new version, but i can't profit from this improvements-?
hi, i'm new to all of this, im basically a designer but my knowledge of programming (and english) are somekind poor where i can find an "official" unity forum in spanish? or a mexican/latin american community? im looking for people to found my game dev company, i have part of the people, but still need graphic designers
Tutorial from prime31studios : CharacterController2D: Demo project can be found from their Github page: https://github.com/prime31/CharacterController2D
Hi unitylover, Please share these 2D tutorial series...... I am very exciting to learn,,,,,,,, Thanks for your help ! Alejandro
Hey, I just want to precise that we have updated our "Creating a 2D game with Unity" tutorial with some new (long) chapters covering the 2D animations tools in depth. -- Pixelnest
Thanks for that. Started working through the main tutorial last week and been looking for more info on how animations would work in. I come from a 2D animation background and been looking forward to the Unity 4.3 update in the hopes of being able to use my previous experience. It's good to see exactly how it works
I was able to build this sample project, it is running fine on windows, but I made also an android version, and on my friend's phone 1920x1080 mt6589 (quad core a7, sgx544 mp2, 9.2 gflops) it has a very low fps. Unity games with much more polygons, textures run much smoother, also games with similar graphics just different engines (eg. angry birds original). Is there something I'm doing wrong? I'm planning on making a few small 2d games, so I was really excited about this feature, but if it's not running smootly on a midrange device.. I hope it's just that I did something wrong BTW, for the quality settings I've deleted all, left the fastest one, which had aniso and shadows turned off, no aa, no vsync, and we also tried to build it with multithreaded rendering, but still it's about 5fps even though his car racing project runs with 60fps. Okay that's a 3d game, maybe I'm comparing apples to oranges edit: as I created a new project, I've added an fps counter, the result was better (I installed unity once, for that I made a project, and that's where I imported the sample, but now I've created a new one for it). Still the fps is between 20-30. I've tried to reduce the sprite texture sizes, but I had no luck with that either. The fps gain was only caused by the new project.
Those are fantastic tutorials, thanks for doing them. I'm really looking forward to checking out the upcoming chapters.
I've got some Unity 2D write-ups and resources at http://imakeinternet.com and I'll be expanding upon these in the near future. If anyone has any suggestions for topics please PM me and I'll gladly cover it.
Short and sweet tutorial regarding on-screen touch controls. View the tutorial here: http://imakeinternet.com/unity-2d-tutorial-screen-player-touch-controller/
I've set up an asset store package containing a ton of 2D hand-painted assets for side-scrolling games. https://www.assetstore.unity3d.com/#/content/14090 More details on the asset store page, but you can find the web player demo-game (which includes other assets from the store) here: http://www.sfbaystudios.com/ForestDemoGame.html It's set up in the new system, works with 3D models or 2D sprites. The demo game above uses 3D models from the asset store as well as particle systems.
Class/Code I wrote to make up for the fact that in most people's desperation to keep up with new technology, they either completely forget about or don't care to consider classic methods and simple functions, like the ability to color specific pixels or do a simple copy when creating a new object in code, like Texture2D texture = new Texture2D(oldtexture); //Copies a texture, instead of assigning a reference to it. The above code should be default in Unity's API, but is glossed over by failing to consider retro games (like pixel art) in favor of modern technology (like how FTL uses unique spritesheet textures for silly things like the glow around a character. This isn't so much FTL's doing, as it is the insistence of modern tech to abandon the old way of handling assets in favor of...whatever, for whatever reason. Mainly 3D reasons.) Here is the link to the code: Easiest way to change color of certain pixels in a single Sprite.
Public domain game art from the old Glitch MMO. Awesome sauce! http://www.glitchthegame.com/public-domain-game-art/
Hi everyone! I make a little C# script that allows to drag rigidbody2D elements. May it will be useful for someone. View attachment $DragRigidbody2D.cs
I'm going to just add all of these threads, which I found very helpful and interesting. A lot of these questions seem to be common questions. For any problems with 2D rendering in Unity and pixels being distorting, check this post HERE The only real solution as of 10/12/2014: https://www.assetstore.unity3d.com/en/#!/content/14498 For an idea of what resolution to draw sprites at for game art (or any digital art). What-Resolution-should-I-be-painting-sprites-in For a free Unity plugin to convert a TexturePacker spritesheet into Unity Sprites with a single click. TexturePacker-to-Sprite Pixel Perfect Rendering NPOT Distorted Textures Pixel-perfect-2d-in-4-3 How to Change the color of a Sprite or Texture2D based on User Input Easiest-way-to-change-color-of-certain-pixels-in-a-single-Sprite The Shader Code (bugs exist- discussed in thread) The Class Code (Slower load times. All should be done before a scene fully loads. Sprite, Texture2D, or SpriteSheet has to be 'Advanced - Sprite' with Read/Write enabled.)
Found this tutorial today and it's been extremely helpful.. http://www.raywenderlich.com/61532/unity-2d-tutorial-getting-started Between this and the Pixelnest tutorials, I'm really getting a hang of Unity2d...
I am developing an 2D endless running game. Right now i am using unity robot graphics that is available on asset store but i want multiple characters so any idea about where i could get free robot spritesheet
i am interested in to help you with your company i am a developer have experience in development it also a benefit for also inbox me detail
Hey Devs, If anyone is working on a 2d sidescroll project, Here is a great starter project kit. CRASH RACER 2D TOOLKIT Lots of good 2d art for any sidescrollers.
I made these little robot sprites for my university game and thought I'd release them for others to use because they look really cute and neat in-game. Top row is idle, second row is running/walking, third row is jumping/falling and last row is clinging to a wall. They are 32 x 32px each Also included the PSD file in the zip folder so you can edit them. Hope someone finds this little guy useful - feel free to use however you wish