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2D Offroading and Track Drawing - Trailer

Discussion in 'Made With Unity' started by NongBenz, Sep 30, 2014.

  1. NongBenz

    NongBenz

    Joined:
    Sep 30, 2014
    Posts:
    26
    Hi, I've been moonlighting as an indie dev and my app is just about finished. Check it out here:


    Now I'm looking for marketing advice before release. Whether to go free or paid on the iOS / Android stores and why? Also is there still viability on portals like Kongregate for Unity games? I know the webplayer plugin can be a blocker for many players.

    Thanks again :)

    Benz
     
  2. RagingMongoose

    RagingMongoose

    Joined:
    May 27, 2014
    Posts:
    16
    Looks great! Congrats on completing your project! =D

    What I've learned from digital marketing: make a paid version on the iOS($0.99 is a good range), and free on Android(use ads to generate revenue). Why? iOS users are more likely to purchase your game and make in-app purchases. Android user are not.

    You could also do A|B testing(http://en.wikipedia.org/wiki/A/B_testing). Make two versions of your app, one paid and one free, and monitor which one bring in the most revenue per week.

    Also, blogging!!! Does your team have a website and a collection of social media accounts to broadcast your game? You making this post on Unity is a good start on the process.