I've been making a little game, just to figure out Unity and how it works, and no matter what I do, I can't make the sprites touch. They seem to hover about 0.1 units away from each other. Here's a picture to illustrate what I'm talking about. This is just how the character rests on the ground when stationary (I'm using a "Rigidbody 2D" for gravity). If you want, I can provide the project files too.
Are you sure that's 0.1? Or is it more like 0.01? Because the latter is about typical and is just something you have to work around. It may mean re-scaling the game around it. For performance reasons, the physics engine is not at all scale invariant.
Ahh, I see. I guess I'm just working too small. Thanks for that, it was really confusing to see that no one else was having my problem, which turned out to not exist.