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2D Atmospheric Scattering

Discussion in 'Assets and Asset Store' started by aubergine, Aug 1, 2014.

  1. aubergine

    aubergine

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    Here i have a very fast and small atmospheric scattering effect which works in 2d uv space (obviously good for 2d game backgrounds). Its without any media, very customizable and very small in size.

    I am thinking of putting it up to assetstore, what would you think the price range should be?

     
  2. dojoman

    dojoman

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    This is always a fundamental question, isn't it? I would propose to consider the effort (man days) firstly, and maybe a small discount you would feel good with. Later on, you could include more features and increase the price range accordingly.
     
  3. sledgeman

    sledgeman

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    Are there also night cycles available ? Stars, Moon, Milkyway and so on...
     
  4. aubergine

    aubergine

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    Currently it doesnt use any textures but just maths in a shader.
    But I can add those extra features as a layer system such as clouds, stars, moon...etc (You can also add it yourself though)

    Right now, its just a 2D and much faster version of my Atmospheric Scattering effect for Planetary Terrain.
     
  5. sledgeman

    sledgeman

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    ah ok. Thought maybe stars or similar things could be procedural. But i think it can be placed manually as a bitmap, right ?
     
  6. aubergine

    aubergine

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    Often times, its much faster to use textures rather than expensive maths.
     
  7. aubergine

    aubergine

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    I am submitting the package to the assetstore today with the price of 5$ (as compiled shader)
    Those who want the source, you can buy directly from me (price is negotiable)