hi. Scene have one GameObject. and GameObject have ASciprt Component. and ASciprt have 2d Array. and i initialize 2d array like this "int[,] a = new int[5,5]; " in AScript. BSciprt inherited editor have this code " void asdf(){AScript.getinstacne.a[0,1] = 3}" and i call "asdf" function on custom inspector when i play game in unity editor, 2d array lose value. how to keep value of 2d array? sorry for my english