Recently checked with the unity asset bundle example. The import thing is understood. But how about the build of the asset bundle done, its not given brief anywhere or i am not able to get to the right track.
As i am creating the build from Unity app, by going to file menu and clicking on build settings and making a build (thou i think its not a proper way). But the problem is the file generated this way is different as per the file given with unity example of asset bundle, BOTH HAVE THE SAME EXTENSIONS .unity3d
So how to build that unique asset bundle file with the commandline or script integration to add objects in the build. to get the .unity3d asset bundle file
Any detailed example for the build in this case ?