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Can unity import vertex animation from max or maya?

Discussion in 'Editor & General Support' started by dongke, Aug 13, 2009.

  1. dongke

    dongke

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    Hi I have seen that new fbx support vertex animation. So I tested but unity can't import vertex animation yet. Am I right or wrong?

    thankyou all!
     
  2. HJP

    HJP

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    You are right. Unity 2.5.1 uses only bone animations.
     
  3. HiggyB

    HiggyB

    Unity Product Evangelist

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    Just an official nod here from me to confirm that we don't support vertex animations. It's on our radar for future inclusion but it's just not there today.
     
  4. HJP

    HJP

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    That is good to know. .... :wink:
     
  5. casey945

    casey945

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    Which Version of Unity will support import vertex animation?
     
  6. andeeeee

    andeeeee

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    It would be no fun if we just went and told you ;-)

    (Unity doesn't generally release details of what will be in future versions, but you can sometimes pick up some hints from the blogs).
     
  7. Whimsical

    Whimsical

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    *bump*
    Can I have that? Pretty please! :)

    I'm in desperate need of vertex animations right now and guess I have to think about another solution now since it's not implemented (yet)...
     
  8. Zante

    Zante

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    Bump

    Do we have this feature yet?

    Because it's fairly important for cool stuff like flowing curtains and sails.
     
  9. Dreamora

    Dreamora

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    No its not available in Unity 2.x
     
  10. zeden

    zeden

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    Yes we really need vertex anims! ;).
     
  11. William21984

    William21984

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    Thanks for this post, I was trying to vertex animate waves but couldn't import it and now I know why. Does Morph Animation work?
     
  12. noamgat

    noamgat

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  13. AbgaryanFX

    AbgaryanFX

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    Here is another way to export vertex animation from 3dsmax to Unity !
     
  14. maxareuos

    maxareuos

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    This is also the reason why so many experienced developers advised me not to go with Unity for game development
    I wonder what went through unity's developers minds when they didn't implement such a basic and essential function.. :confused:
     
    Last edited: Jun 9, 2012
  15. SpookyCat

    SpookyCat

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    If you are desperate for vertex animations then you could also look at my MegaFiers system, not only does it allow point cache animation using any of the main standard formats, ie .pc2, .mdd and .mc files as well as the most advanced and complete morphing solution for Unity, it also has direct support for master point controller animated vertices in max, and on top of that you get 40+ modifiers such as FFD, bend, stretch, rubber, melt, path deforms, space warps basically the full set of Max modifiers and then some. It also supports exporting of splines from max and soon other packages. There are also custom exporters for Max, Maya, Blender and lightwave. More information can be found on the MegaFiers website at http://www.west-racing.com/mf
     
  16. bandingyue

    bandingyue

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  17. francoteves8246

    francoteves8246

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    Is this possible now in 2019?
     
  18. kdgalla

    kdgalla

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    francoteves8246 likes this.
  19. francoteves8246

    francoteves8246

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