Hi All:-)
I am about to launch our game in unity. i have a question for the experienced Unity users:
How many users do you loose when they have to download the web player?
If you have documented your conversion rate when requiring the user to download Unity web player before playing your Unity game then plz let me know. If it´s high number we have to take measures to increase the conversion rate before launching.
Thank you!
PS. We will soon we announcing our launch in this forum:-)
Cheers,
Thor

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(thats what WebGL is about, graphical capabilities in the range of an iphone 3GS available to JS in the browser some day)