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  1. Location
    Santa Monica, Ca.
    Posts
    431

    Quidam 3 -> Unity

    http://www.n-sided.com/

    N-Sided, makers of Quidam, demonstrates the asset pipeline to Unity. Pretty cool! They even tout Unity on the home page.


  2. Location
    The Netherlands
    Posts
    143
    Interesting, that video really shows how easy and seamless the Unity asset pipeline is!
    www.M2H.nl
    www.Wooglie.com , the Unity3d web-game portal with 50% revenue share!


  3. Location
    Santa Monica, Ca.
    Posts
    431
    I've been playing around with the free download of Animeeple. It has potential but it keeps crashing. I've yet to export a FBX of a model with mocap attached into unity before the program quits unexpectantly. It is a beta trial so it needs some more work.


  4. Location
    New York
    Posts
    397
    I suggested to N-Sided that they support Unity as much as possible.

    I'm glad to see that they feature getting their characters into Unity on the website - at least it's a start and they put Unity on the radar right from the main web page.

    I noticed that the video has a >cut< right after the Animeeple stage and import into Unity so I can imagine the transfer is not as smooth as suggested.


    I personally prefer using DAZ Studio w/Animate+ - I'm sort of leery of apps that are "community enabled" - requring you to download assets (in this case motions library) from a community site.

    I'm not even sure if you can save your own motions in a fashion that's not sharing with the community.


    All in all however, I'm glad to see they have an animation solution in the works and that they recognize the importance of Unity with 3D gaming and virtual world development.

    -Will
    "With THIS!, you could be like GOD!" - Kozer, Blake's 7

    Windows 7 (64-bit): 24Gigs / Hex Core 4.0GHz (OC) / Dual NVidia GTX 460 1Gig
    WinVista SP1 (32-bit) 4G / Dual Core / NVidia 86xx 256M (Dell XPS 1530 Laptop)


  5. Location
    Capitol City New Zealand
    Posts
    3,191
    When I checked with the Quidam people some time ago their license agreement as far as realtime applications was pretty shit.

    They wanted to make individual agreements for each released title, which is fine if you have a rock solid business plan, but if you're involved in multiple projects, its a bit restrictive.

    /2c

    AC

  6. rom rom is offline

    Posts
    265

    AAA or bust

    during many a gold rush, it has been often only those selling picks and shovels who get rich.


  7. Location
    New York
    Posts
    397
    Well they now have indie friendly licensing for the use of their meshes within game engines - sub $1K or so.

    It's a step in the right direction if you really want to use their meshes within your game.

    My thing is now, it's not all that hard to ZBrush up (or 3D-Coat) similar characters from base fe/male character meshes that can be picked up pretty much anywhere - most 3D apps now include base fe/male "character primitives" in addition to the usual sphere, cube, pyramid etc.

    -Will
    "With THIS!, you could be like GOD!" - Kozer, Blake's 7

    Windows 7 (64-bit): 24Gigs / Hex Core 4.0GHz (OC) / Dual NVidia GTX 460 1Gig
    WinVista SP1 (32-bit) 4G / Dual Core / NVidia 86xx 256M (Dell XPS 1530 Laptop)


  8. Location
    Thailand
    Posts
    436
    I personally do not understand their 1 game only license system.
    It is by far too restrictive for what it has to offer. $11k for 1 title just to use animated characters in a pro game? Why not 1 Billion $, does these guys need a bailout? When you are a challenger in a category, you don't sell you ap x20 time what the winner does.

    I know I'm a bit rude, but for this price you can pay a graphic artist to do an excellent job, or you can buy these mesh here http://x-trusion.com with a huge pack for 400 EUR.

    Also the Poser community offers a huge variety of humans and creatures for $30 bucks each and DAZ3D if free...
    If you compare the HUGE number of clothes, hairs, poses and animations for animal and human alike on Renderosity and Daz, you think:
    hum... wait a minute, did these guys are targeting Disney and Lucas or are they targeting me.

    Do they have animals, puppies, Dragons, Feeries, lingerie, biker style, skin with tatoos, punks, horses, medieval princess, cartoonish japanese little girls, bodybuilders etc?...

    Personally I buy a lot of meshes, and tools, my monthly budget is around $1000, but this license per games it a complete turn off specially with a software that has a good potential but does not answer to a lot of needs.


  9. Location
    New York
    Posts
    397
    Actually the DAZ and Poser characters have similar restrictions - you can't use the meshes (not that'd you'd really want to since they're so heavy) in a game engine without proper licensing.

    -Will
    "With THIS!, you could be like GOD!" - Kozer, Blake's 7

    Windows 7 (64-bit): 24Gigs / Hex Core 4.0GHz (OC) / Dual NVidia GTX 460 1Gig
    WinVista SP1 (32-bit) 4G / Dual Core / NVidia 86xx 256M (Dell XPS 1530 Laptop)


  10. Location
    Los Angeles, CA
    Posts
    471
    The exception to this are the four unrestricted meshes shipped with Poser Pro. Here's the description from the Smith Micro website:

    New Distributable Content

    Poser Pro comes with a set of four re-distributable 3D characters to help users save production time. This set includes a male and female figure in both medium and low resolutions. These professionally modeled 3D characters include facial morph targets to create expressions and visemes to synch with imported sound files in the Talk Designer, plus they are Face Room ready.

    Use these four figures as a starting point and customize them to create your own real-time 3D or game characters. Modify these fully-rigged characters with Poser Pro’s powerful magnet deformers or sculpt detail using the Morphing Tool. Import them into the Face Room and modify their geometry and texture to match your imported facial photographs. When you’re finished, these four figures can be exported via Poser Pro’s many geometry export options including COLLADA, or hosted via PoserFusion plug-ins, and re-distributed for royalty–free use in your project.

    Distributable Content Includes:

    * 2 Male Figure Versions (LowResMale, MedResMale).
    * 2 Female Figure Versions (LowResFemale, MedResFemale).
    * Developmental OBJ geometry files for all for figures.
    * Figures are Face Room ready.
    * Figures include facial morphs for expressions and synthesizing speech.

    For details refer to the Content License section of the Poser Pro EULA.


  11. Location
    New York
    Posts
    397
    Yes, I stand corrected - I never upgraded to Poser Pro - I had went the Quidam Studio v2 route instead.

    -Will
    "With THIS!, you could be like GOD!" - Kozer, Blake's 7

    Windows 7 (64-bit): 24Gigs / Hex Core 4.0GHz (OC) / Dual NVidia GTX 460 1Gig
    WinVista SP1 (32-bit) 4G / Dual Core / NVidia 86xx 256M (Dell XPS 1530 Laptop)


  12. Location
    Austin, TX
    Posts
    604
    here's an example of a talking Quidam guy: http://safety1.servicemedia.net/classroom1.html

    Their indie pricing sounds more reasonable, but my problem is poly count - Carlos here is ~6500 polygons, and that's the low poly setting. OK for just one character, but not more if you're targeting lowend machines/webplayers/iphone. Put two or more of these guys in a room and things slow down.

    I haven't up'd to v3 yet, but my friend who did says the output hasn't changed from v2.

    It is a very handy tool, though.


  13. Location
    Thailand
    Posts
    436
    Hum hum...
    Well, no bad but I'm not impressed. I don't like his head. Doesn't look as good as 3drt or xtrusion models and weight x5.

    The facial is far away from what can do Poser, using basic pre-made facial poses.

    Skin textures are ... hum I think there is no texture at all for the skin


  14. Posts
    36
    Hi Polytropoi,

    How did you implement the lip syncing for the character? It starts with sentence and ends with it just fine


  15. Posts
    37
    Quote Originally Posted by nikko
    you can buy these mesh here http://x-trusion.com with a huge pack for 400 EUR
    Nice link Nikko thanks a bunch
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