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[WEB] Hard.Point

Discussion in 'Made With Unity' started by L-Tyrosine, May 15, 2014.

  1. L-Tyrosine

    L-Tyrosine

    Joined:
    Apr 27, 2011
    Posts:
    305
    Hi all!

    Hard.Point is my second game and is finished/released.

    $Screen1.png $Screen2.png $Screen3.png $Screen4.png $Screen5.png

    The player controls an adaptable battle tank in an island environment against an army of enemy vehicles. Each destroyed enemy have a chance to drop a device that can be installed at player's tank single hard point. Each device extends the tank capabilities in a certain way. Only one device can be installed at a time and the player must choose wisely in order to complete the mission: destroy 3 super-boss-machines (the Raven helicopter, the Fortress tank and the Kraken battleship).

    This game is inspired from great mid 90s/2000s simulation games where player have the control over a vehicle in a hostile scenario with some freedom to choose mission path/weapons, switching from moments of intense combat with moments of long runs to reach targets.

    From the same inspiration source comes the intentional difficult imposed to player.
    In order to succeed, some skill must be trained on how to hit long distance targets with cannon's ballistics, how to battle each of the 6 types of vehicles, how to use each device and what devices works better in each situation.
    Also, death is permanent. There's no return point which increases the overall challenge.

    A nice and almost unplanned feature of Hard.Point it is the randomness of the gameplay coming from different devices obtained trough the long mission and changing game path.

    This game started at 28º Ludum Dare (48 hours game creation) competition. After that its development took place from 01/2014 to 03/2014.

    Gameplay Video
    https://www.youtube.com/watch?v=MLti2-eSI2s

    Play
    http://www.arcadiumplayware.com/Hard.Point.html