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Ryber. An action puzzler and my first game. Beta testers also welcome.

Discussion in 'Works In Progress - Archive' started by Jimmythesaint82, May 5, 2014.

  1. Jimmythesaint82

    Jimmythesaint82

    Joined:
    Sep 20, 2012
    Posts:
    21


    http://www.rybergame.com

    RYBer is an IOS game I spent the last two months on. I Have a few games going at the moment but I wanted one finished and ready to go. So I tried to create a single enviroment puzzle game.


    The concept is color mixing.
    The correct spheres must be sorted to the correct holes.

    In later levels:

    More colors without a matching hole appear. These Spheres will fill up the hole with incorrect colors. Too much incorrect color and the game is lost.
    Black Spheres fill up holes halfway with all colors...
    White Spheres remove 50% of all color.
    Holes close randomly and Crates fall from above to obstruct gameplay.




    The Games is almost ready for publishing.

    It has ingame ads (EverPlay) and will be released for free.

    The game has an option to remove ads at price tier 1 (7kr for me in norway).

    There are 10 training levels and 1 infinite go for the high score main mode.

    I have GameCenter leader boards integrated and ready to go.

    I am looking for suggestions comments and Beta testers.

    BETA TEST LINK:
    http://tflig.ht/1q6tueY



    I'd love some feedback and/or comments

    Thanks,

    James
    AportaGames

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    Last edited: May 5, 2014
  2. LMan

    LMan

    Joined:
    Jun 1, 2013
    Posts:
    493
    Looks awesome! I can definitely see the amount of work you put into this. I quite like your robot characters.

    The only feedback I can offer is that there doesn't seem to be anything in the trailer to clue somebody in to the whole bit about filling holes with the wrong color. We see it happening and the color bars grow and shrink and all that, but it's not apparent what it means in the video.
     
  3. Jimmythesaint82

    Jimmythesaint82

    Joined:
    Sep 20, 2012
    Posts:
    21
    Thanks for the comments... But yeah I need to look into making a better trailer,

    Thanks

    James