I've created both my diffuse and my black/white transparent map for the model I'm building. I load both maps into the material editor (diffuse from the diffuse rollout and transparency from the transparency rollout). Then I assign the new material to my model and enable the button to show the map in the viewport, I end up with a model that is black and white. If I render the model the textures appear just fine with my applied transparencies. The issue is that I want to be able to view the diffuse texture with it's respective transparencies in the viewport.
I've checked my preference and viewport configuration settings. I tried googling the issue. I even tried different file formats (tga, png, and bmp) and none of these helped.
I'm currently using 3ds max 2009 (64 bit). Anyone help to solve this problem is appreciated.

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