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  1. Transparent Texture Not Appearing Correctly in 3ds Max Viewp

    I've created both my diffuse and my black/white transparent map for the model I'm building. I load both maps into the material editor (diffuse from the diffuse rollout and transparency from the transparency rollout). Then I assign the new material to my model and enable the button to show the map in the viewport, I end up with a model that is black and white. If I render the model the textures appear just fine with my applied transparencies. The issue is that I want to be able to view the diffuse texture with it's respective transparencies in the viewport.

    I've checked my preference and viewport configuration settings. I tried googling the issue. I even tried different file formats (tga, png, and bmp) and none of these helped.

    I'm currently using 3ds max 2009 (64 bit). Anyone help to solve this problem is appreciated.


  2. Location
    Kiev, Ukraine
    Posts
    7
    Press F10 and load any render preset, sometime it help solve alpha viewport displaying, also RClick on Perspective and chose Transparency display to Best


  3. Location
    Sheffield, UK
    Posts
    230
    I never bother with faffing around with transparencies in 3dsmax, I know that it will work in unity (assuming you are using .png or .dds)