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Lil Smasher Released Today [iOS]

Discussion in 'Made With Unity' started by Deleted User, Apr 24, 2014.

  1. Deleted User

    Deleted User

    Guest

    Very happy to announce that my game, Lil Smasher, is now available on the iOS App Store. It has been a year long odyssey with countless ups and downs. It is free so please download it, rate it, and tell your friends!

    Thanks a ton!
    Shawn

    [video=youtube_share;F1vbTjOkGcI]http://youtu.be/F1vbTjOkGcI



    App Store Link: https://itunes.apple.com/us/app/id801976179
     
  2. Deleted User

    Deleted User

    Guest

    Lil Smasher is the 62-th most popular arcade game in China! Probably won't be shopping for Ferraris anytime soon, but that is nice to see :)

    $62InChina.jpg
     
  3. johnnydj

    johnnydj

    Joined:
    Apr 20, 2012
    Posts:
    211
    nice original idea and funny graphics :)
     
  4. Deleted User

    Deleted User

    Guest

    Looks awesome! Great job!
     
  5. pokobros

    pokobros

    Joined:
    Jan 30, 2014
    Posts:
    119
    Nice job! Just downloaded!
     
    Last edited: Apr 28, 2014
  6. t3d-planet

    t3d-planet

    Joined:
    Apr 26, 2013
    Posts:
    11
    Great and clever game : i loved the graphics and art style very much, keep up the good work.
     
  7. TTF

    TTF

    Joined:
    Dec 1, 2013
    Posts:
    19
    Very cool game. When I watched the trailer I was loughing out about this little cute monster. Really nice!
     
  8. shadowpeak

    shadowpeak

    Joined:
    May 31, 2013
    Posts:
    19
    I was following your progress and am really excited you were able to release it. It is a really great game.

    Not sure if you meant for this to happen or not, but on Exhibit 11 the stones were disappearing while rolling through the wood box. Not sure if it was a game mechanic or a bug, but it was unclear why this was happening.
     
  9. Deleted User

    Deleted User

    Guest

    Thanks for the kind words, everyone! It is great to have my first mobile game out.. finally!

    Hmmm.. it is not supposed to do that, but I can't reproduce it on iPhone 4, iPhone 5, iPad 4, or iPad Air. I know there have been some crashing problems on 1st generation iPad Minis, but have not heard about this issue before. Thanks for the heads up. I will see what I can find.
     
  10. shadowpeak

    shadowpeak

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    May 31, 2013
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    19
    It was running on an iPhone 5 with iOS 7.1.1. Seemed to happen with Exhibit 14 with the spinning wheel maze as well.

    I'll see if I can capture it on video with one of the other devices I have laying around.
     
  11. procrastin8e

    procrastin8e

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    Jan 28, 2014
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    Looks like you put some work into this, downloading now!
     
  12. Deleted User

    Deleted User

    Guest

    I think I know what is going on, and it is intentional not a bug. The game is designed so that only one rock is on screen at a time. So if you aim a new rock, the current rock will disappear. Unfortunately this was necessary because the physics simulation with multiple rocks was really slowing down the FPS on older devices.

    Does this sound like what you are experiencing?
     
  13. Deleted User

    Deleted User

    Guest

    Lil Smasher is a "Best New Game" in the iOS App Store this week! I'm soooo stoked!
     
  14. jjmontes

    jjmontes

    Joined:
    Apr 7, 2014
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    8
    Fantastic concept and puzzles, and really nice art.
     
  15. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
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    5,616
    Have you seen a spike in downloads because of this?

    Did you do anything special to get attention, or just released and posted about it on a few websites.
     
  16. Deleted User

    Deleted User

    Guest

    There has been a definite spike. Lil Smasher is now the #70 most downloaded game (in US). There are 2 things that I think most contributed to the feature:

    1. My publisher, BulkyPix, was able to show the game to Apple.
    2. There is a nice thread on the TouchArcade Forums, which Apple may peruse: http://forums.toucharcade.com/showthread.php?t=226427
     
  17. goat

    goat

    Joined:
    Aug 24, 2009
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    5,182
    The App Store feature is without a doubt because BulkyPix has influence with Apple but I wanted to download when I first saw the game and thought BulkyPix was your LLC pseudonym. It's a nice looking game and going the extra step to add personality to 'Gary' was the right decision.

    LOL, this is what I mean by abandoning the zombie / war FPS obsession. Now you have very valuable intellectual property and now if your games does well for a while your have exclusive sequel rights and merchandising rights. Even if it peaks at 70 you still have intellectual rights to the character and a bit more of Apple's App Store ear then the legions of games devs and Apple devs. Excellent job.
     
    Last edited: May 2, 2014
  18. mrlchristie

    mrlchristie

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    Apr 11, 2014
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    Great job. Downloading now!
     
  19. TTF

    TTF

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    Dec 1, 2013
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    In Switzerland it is the 21th of the most downloaded games! :p
    It is cool to play but it would be really nice if you add some more levels in the next update;)
     
  20. goat

    goat

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    Aug 24, 2009
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    So I've played and I paused crashed. I was at the piggy bank scene (Exhibit 9) on an iPod touch 4th Gen with 8GB flash. I said no to 'Push Notifications'.

    It's a good game though when you are waiting around and want to take it easy.
     
  21. Deleted User

    Deleted User

    Guest

    Awesome!! It has done much better this week than I thought it would. The Apple feature is really powerful. I'm interested to see how it does when the Apple feature is done.

    @goat: What device are you using? I've had many reports of crashes on older devices, especially older iPads. But I've not been able to reproduce any crashes on my devices. I've tried iPhone 4, iPhone 5, iPad 3rd gen, iPad 4th gen, iPad Air. I think I just need to add a note to the description that it may crash on older devices (iPad 2, iPad mini non retina, iPhone 3).

    EDIT: just reread that you have iPod 4th gen.
     
  22. goat

    goat

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    The tech in my iPod touch 4th is the same as the iPhone 4, just cut the RAM in 1/2. Well, except the 'GPS cell phone such parts'. My crashes are typically Out of Memory. That's why I reject Push and such iOS notifications (well besides I don't like being nagged to play a game or read FB)...they stay memory resident and you get app crashes.
     
  23. casperjeff

    casperjeff

    Joined:
    Apr 13, 2013
    Posts:
    333
    @MooseMouse
    How did/do you find working with your publisher, BulkyPix?
    Do you think that they got you visibility (and more importantly - revenue) where it would have been impossible on your own?
    Any advice for those trying to determine if we should self publish or use a indie publisher like BulkyPix?
     
  24. Deleted User

    Deleted User

    Guest

    BulkyPix saw my game on the TouchArcade Upcoming Games forum and contacted me. They presented my game to Apple, which I believe to be a huge factor in it getting featured.