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Humanoid Prefabs fall into terrain

Discussion in 'Editor & General Support' started by Fevenius, Apr 24, 2014.

  1. Fevenius

    Fevenius

    Joined:
    Feb 8, 2014
    Posts:
    12
    Hello!
    I think and hope that the following GIF shows you the problem enough to help me:
    $bug.gif
    This happens to lots of {or all, idk} my humanoid prefabs, but when I place a capsule into the scene,
    the capsule stands correctly. I already disabled the attached scripts to check which one causes
    this problem, but It did not change anything.
    So, please help me to solve this annoying problem.
    ~Fevenius
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    I would guess that you have a problem with wrong pivoting or one of the scripts are going wrong.
     
  3. drewradley

    drewradley

    Joined:
    Sep 22, 2010
    Posts:
    3,063
    Check the animation as well. It may move the root join down like that.
     
  4. Fevenius

    Fevenius

    Joined:
    Feb 8, 2014
    Posts:
    12
    Thank you both for your answers:
    I disabled the Animation Controller, so that no animation should be played and the character just stand correctly.
    But a few days ago all went well with the same animations {and the same Animation Controller}...
    Any ideas how i can fix it, without changing the animation-files, cause they are from 'Movement AnimSet Pro Lite' and
    I did not find any other ones which are free and work.

    EDIT:
    It was the Animation Controller, which did not have any Idle animation attached to the idle-state.

    ~Fevenius
     
    Last edited: Apr 24, 2014