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Physically Based Shading+IBL+New Wind Effects+Water Droplets on Camera

Discussion in 'Works In Progress - Archive' started by sukoy, Apr 24, 2014.

  1. sukoy

    sukoy

    Joined:
    Apr 8, 2013
    Posts:
    6
    Hi all,

    Here you can find the project thread where I applied my new techniques, with video, downloadable demo and my technical document.

    In this thread I'd like to speak about my techniques, what do you think about it? Would you be interested in adding any of these features to your projects?

    Thanks for your help

    Gennaro
     
    Last edited: Apr 24, 2014
  2. Eclipsed

    Eclipsed

    Joined:
    May 16, 2013
    Posts:
    2
    Awesome work dude!

    Do you have any plans about releasing these shaders/techniques on the store? I'd love to have access to some of them (Layered materials above all :p)

    Keep up the good work
     
  3. shaderbytes

    shaderbytes

    Joined:
    Nov 11, 2010
    Posts:
    900
    looks great well done ;)
     
  4. larsbertram1

    larsbertram1

    Joined:
    Oct 7, 2008
    Posts:
    6,899
    hi gennaro,

    it looks great and a lot of your "secrets" seen quite familiar to me.
    so i would like to point you towards Lux – an open source physically based shader framework.

    i do not know if you know it but it would be great if you could give it a try – and may be come up with some interesting comments, suggestions or whatever.

    http://forum.unity3d.com/threads/235027-Lux-an-open-source-physically-based-shading-framework

    lars

    p.s.: in case you would like to give it a try make sure you get the latest version from the repo:
    https://github.com/larsbertram69/Lux
     
  5. sukoy

    sukoy

    Joined:
    Apr 8, 2013
    Posts:
    6
    Thanks :)

    Lars your work look be incredible, well done. I will give it a try nut I already saw some difference, I use different specular distributions for different material. The free software is the seed for the modern technology, good job!
     
    Last edited: Apr 25, 2014
  6. rafgrande

    rafgrande

    Joined:
    Feb 24, 2014
    Posts:
    7
    Hi guys,

    I have just finished to edit this breakdown, feel free to give us some comments.

    Thanks

     
  7. Deleted User

    Deleted User

    Guest

  8. Glader

    Glader

    Joined:
    Aug 19, 2013
    Posts:
    456
    Everyday I wish I could do that instead of programming lol.
     
  9. rafgrande

    rafgrande

    Joined:
    Feb 24, 2014
    Posts:
    7
    Hahahah, I am a 3d artist and I wish every day I could programm a little something instead.

    Anyways, my friend Gennaro does it for me and 100 times better than I could, so I can't complain! :D
     
  10. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,288
    Does the project require Unity Pro ?

    I mean the blur in the back etc are from Pro or your effects ?
     
  11. rafgrande

    rafgrande

    Joined:
    Feb 24, 2014
    Posts:
    7
    Yes, it required unity pro for the Depth of field.