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MAYA 2012 - Is it possible to reduce joints - maybe recalculate skin weight

Discussion in 'Formats & External Tools' started by wandern3D, Apr 24, 2014.

  1. wandern3D

    wandern3D

    Joined:
    Oct 13, 2013
    Posts:
    64
    I made a waving flag with to much joint (here over 800 joints).

    Now my intension is to reduce the joints and recalculate the skinweight. But I can't find something in the menu.
    Todelete by hand its to heavy work.

    Have someone an idea to do this better? (See also screenshot)
     

    Attached Files:

  2. wandern3D

    wandern3D

    Joined:
    Oct 13, 2013
    Posts:
    64
    Maybe a TOOL like to reduce a high poly mesh into a low poly mesh???

    Hve someone an idea?
     
  3. MikeUpchat

    MikeUpchat

    Joined:
    Sep 24, 2010
    Posts:
    1,056
    I would make a point cache animation out of it and use an asset from the store for playing it back.