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SSL with TcpClient

Discussion in 'Scripting' started by PeterVuorela, Apr 23, 2014.

  1. PeterVuorela

    PeterVuorela

    Joined:
    Oct 7, 2013
    Posts:
    2
    Currently I am working on a game for iOS and the communication between client and game server is done using TCP and the TcpClient in C#. My question: Is it possible to use SSL over TCP in Unity for iOS. I have seen some examples where the stream is wrapped as SslStream then sent down the TCP? Does anyone have some hands on experience of this? Also are there any major performance or other drawbacks?