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Issue with Physics2D - static collider.move delayed cost - but no static colliders!

Discussion in '2D' started by hippocoder, Apr 22, 2014.

  1. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Hi all,

    There is currently no way to move a rigidbody with collider in Physics2D. There's no .move function like in physics - let's say for example you need to correct the position or tweak the physics?

    - has a rigidbody (shouldn't even be static!)

    So how do we get around this lack of functionality? It's a bit ridiculous being unable to set the position of an object *with* valid Rigidbody2D.
     
  2. Kurius

    Kurius

    Joined:
    Sep 29, 2013
    Posts:
    412
    Please provide more detail about your situation. I don't understand what you're trying to say.