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Elastrix - physics-based puzzle game

Discussion in 'Made With Unity' started by Screenhog, Apr 17, 2014.

  1. Screenhog

    Screenhog

    Joined:
    Jul 2, 2009
    Posts:
    498
    Elastrix is a puzzle game from Hyper Hippo Productions. Just take elastics, stretch them between pegs, and use them to help your Trix hit the target.

    $Rect-900x300.jpg
     
  2. ThomasMartin

    ThomasMartin

    Joined:
    Feb 6, 2014
    Posts:
    56
    When I click the "Play" button nothing happens. which is bad because I really wanted to see what this game was like. I'm still going to keep an eye on the post in hope that it gets fixed
     
  3. mouurusai

    mouurusai

    Joined:
    Dec 2, 2011
    Posts:
    350
    This is amazing! You absolutly need to make the Android version.
    A few requeries:
    Replace the text on the buttons with some icons.
    Replace the inscription about the lack of "rounds", with some picture.
     
  4. TheRaider

    TheRaider

    Joined:
    Dec 5, 2010
    Posts:
    2,249
    This is a pretty cool little game :)
     
  5. Screenhog

    Screenhog

    Joined:
    Jul 2, 2009
    Posts:
    498
    @ThomasMartin
    I've noticed this problem myself sometimes. I have a lot of tabs open in my Google Chrome browser and I launch this game, it won't always play. However, if I drag the tab so that it sits all by itself, the Play button will work. Hopefully this fixes your problem.

    @mouurusai
    Agreed about the replacing of button text with some picture. This game hasn't gone through a proper art pass yet, and that's one of the things that will be addressed when it does. One question: what do you mean by the inscription about the lack of rounds? I'm not sure where that is in the game.

    @TheRaider
    Thanks! I'm glad you're enjoying it. We're planning on adding other level packs later with different sets of mechanics (for instance, a space-themed one in which the direction of gravity shifts for certain parts of the level).
     
  6. mouurusai

    mouurusai

    Joined:
    Dec 2, 2011
    Posts:
    350
    My bad, I'm telling about: "You don't have any more of that kind of bands left!".
     
  7. Screenhog

    Screenhog

    Joined:
    Jul 2, 2009
    Posts:
    498
    Oh, I see. Yes, that could be prompted better. There are a few things that need to be conveyed better to the player (another one is letting you know in advance when a band won't be created because you're trying to make it through a wall).
     
  8. Screenhog

    Screenhog

    Joined:
    Jul 2, 2009
    Posts:
    498