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Network Setup Recommendation.

Discussion in 'Multiplayer' started by neroziros, Apr 9, 2014.

  1. neroziros

    neroziros

    Joined:
    Aug 25, 2012
    Posts:
    129
    Hi there!

    Currently I am working on a small top view 1 vs 1 / 4 vs 4 fighting game and I was wondering what would be the optimal setup for its networking. I already know I must use an Authoritative network setup but I am not too sure if I should use a P2P or Dedicated Servers architecture. (I know that dedicated servers are less prone to lag, but I am not sure if the maintenance price is worth the improvement, taking into account the low amount of players per match)

    I would like to know what you would suggest me for my game's networking.

    Cheers and thanks for your time!
     
  2. DWORD

    DWORD

    Joined:
    Jun 22, 2010
    Posts:
    38
    The question should be asking is: Authoritative or Non-Authoritative architecture.

    Both of them can have "dedicated servers" as an option.

    Authoritative: Controls everything from processing player input to world/game logic (ai, stats and every other game mechanic).

    Non-Authoritative: Every player controls your own stuff like player state, position and interactions (applying damage and etc). The host only relays and synchronize data to other clients.

    Both methods can have a dedicated server option where you create a two separate applications, one that act as a server and one that act as a player. Also you can have it like Counter Strike did, one dedicated server application and one client that can also act as a server (useful for LAN parties without having to setup a dedicated server).

    Keep in mind that if you want to host a dedicated server for every match (like DOTA) the costs will be very high. On the other hand, you can host a lobby and have the players host the dedicated servers (like Counte Strike).
     
    Last edited: Apr 9, 2014