Hello, I am developing a videogame where the levels are generated using external files. I was trying to develop a Resources manager, to load the prefabs I specified in a list. I am looking for a way to load the prefab resources without blocking the User Interface. Resources.Load seems to block the interface for a bit while loading the prefabs and its dependencies (scripts, textures... ). ¿Is there any way to load the prefabs in the Resources folder WITHOUT having to use AssetBundles for each prefab? Thanks in advance
Did it in chunks using a coroutine and yielding for 0.1 seconds when needed. Looks natural and nice. Thanks for the tip