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[Android] Jumping Little Ninja

Discussion in 'Made With Unity' started by vincent_oke, Apr 8, 2014.

  1. vincent_oke

    vincent_oke

    Joined:
    Feb 17, 2014
    Posts:
    5
    Hi everyone,

    I'm new here in this forum. :)
    I want to show my first Android game made using Unity.



    Description
    A little ninja who try to master his jumping skill. Use your Ninja skill, learn to run faster and jump higher, and jump as high as you can. Reach the sun, and then look what happen next. Beat your friends now!

    Instruction:
    - Stand below 1st platform, then SWIPE Up to jump!
    - Touch RIGHT Screen to jump right side
    - Touch LEFT Screen to jump left side

    Get it on your Android for FREE!

    https://play.google.com/store/apps/details?id=com.Funever.JumpingNinja

    Please leave your comment here if you have any question. :)
     

    Attached Files:

  2. SuperMasterBlasterLaser

    SuperMasterBlasterLaser

    Joined:
    Mar 1, 2014
    Posts:
    8
    Hi Vincent.

    Good game, I like it. I like how draw your characher and scene.
     
  3. 3CI

    3CI

    Joined:
    Feb 19, 2014
    Posts:
    20
    great game sir simple yet addictive, can you share your touch right and touch left code?also can youtest this touch right and left movement in unity?
     
  4. Bubbi

    Bubbi

    Joined:
    Apr 9, 2014
    Posts:
    4
    Hi Vincent!

    Great fun to play and very simple but yet addictive gameplay!
    I can't get higher than the clouds..! annoying :-D
    I really like the falling down part, or at least I play it a lot ;-)


    I haven't played a lot of these jumping games, so I don't really have a referencepoint as to what is good and bad to do as such.
    But I think it is a bit odd that the platforms below just suddently disappears. The clouds *puff* out, which I really like.. But the Ground-platforms are just "Gone".. I would think that a great addition would be to dissolve these platforms in a similar way. They could fall apart after you jumped away from them somehow.
    I don't know exactly how, but it just seems odd that as soon as they are outside the screen, they cannot appear again.


    The animation on the ground could maybe do with a little bit more work. I think the character looks great and is fun, but when you just tap the screen briefly, the character jumps in an odd way.

    When you die (or win..?), you get shown your score as:
    ---------------
    Your best
    ##
    Your Score
    ##
    ---------------

    On my Samsung Galaxy SIII, I think the text is a bit too small and too cramped.

    Also the "Your name" and input-box is very small. I would also suggest making them bigger, at least on higher resolution devices.

    Other than that.. It really looks great! :) It's fun and simple... just what the doctor ordered.. :-D
     
  5. vincent_oke

    vincent_oke

    Joined:
    Feb 17, 2014
    Posts:
    5
    Thanks SuperMasterBlasterLaser,

    I would like to see your project next time, just let me know.. :)

    Thankyou sir,

    I intent to keep it simple but fun. :)
    I don't know if it's best practice, but I used this code for movement:
    Code (csharp):
    1.  
    2. //Put it in Update
    3. if (Input.GetMouseButtonDown(0)){
    4.                 isTouching = true;
    5.  
    6.             } else if (Input.GetMouseButtonUp(0)){
    7.                 isTouching = false;
    8.  
    9.             }
    10.  
    Code (csharp):
    1. //Put it in FixedUpdate
    2.  
    3. if (isTouching){
    4.                 if(mouseX > Screen.width / 2){
    5.                     transform.position += Vector3.right * 1/moveForce;
    6.                     transform.localScale = new Vector3(1,1,1);
    7.  
    8.                 } else if (mouseX < Screen.width / 2){
    9.                     transform.position += Vector3.right * -1/moveForce;
    10.                     transform.localScale = new Vector3(-1,1,1);
    11.                 }
    12.             }
    Hi Bubbi,
    Thank you very much for your review, :)

    To be honest, this game is re-made version of my old Flash game I made while ago (early 2010).
    I just recently interested in learning Unity, soo.. why not use my old asset, then make it mobile? that's what i think. :)

    Aaand, I still didn't figure out how to set the interface so it looks good on every device (I'm using my old Samsung Galaxy S i9000).
    I'm still updating the game, and I'll work on your suggestion. :)

    I'm glad that you enjoyed my game,
    Thanks again!
     
    Last edited: Apr 9, 2014
  6. vincent_oke

    vincent_oke

    Joined:
    Feb 17, 2014
    Posts:
    5