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Show Substance inspector with custom MaterialEditor?

Discussion in 'Scripting' started by makeshiftwings, Apr 6, 2014.

  1. makeshiftwings

    makeshiftwings

    Joined:
    May 28, 2011
    Posts:
    3,350
    In the inspector for a Substance, if you choose a regular shader, you get the shader's material inspector and then underneath it the Substance properties inspector. But it appears that when using a shader with a custom MaterialEditor, the Substance inspector does not appear underneath, even if all the MaterialEditor does is call base.OnInspectorGUI(). Anyone know a way to get this to work?
     
  2. makeshiftwings

    makeshiftwings

    Joined:
    May 28, 2011
    Posts:
    3,350
    bump. anyone?
     
  3. makeshiftwings

    makeshiftwings

    Joined:
    May 28, 2011
    Posts:
    3,350
    One last bump, for great justice.