Hey guys. I am working on a basic multiplayer setup, here the code: Code (csharp): void startServer() { Network.InitializeServer(32, 25090, !Network.HavePublicAddress()); MasterServer.RegisterHost("MOBA 1.0", "Normal", "EUw"); } void OnServerInitialized() { Debug.Log("The server is working"); } void OnMasterServerEvent(MasterServerEvent mse) { if (mse == MasterServerEvent.RegistrationSucceeded) Debug.Log("Server registered"); } This (Debug.Log("The server is working") works but , the master server dont work,it reports me that error: Failed to connect to master server at 67.225.180.24:23466 Thx!
I have the exact same error past few days, cant debug my code. Failed to connect to master server at 67.225.180.24:23466 anybody knows if the unity master server is down because it used to work. I'm new to unity, does anybody knows how to get around this, can I have multi-player and RPC calls without using master server? How to do it, can you show code in C#? Thanks