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Goblin Gladiator

Discussion in 'Assets and Asset Store' started by mr_Necturus, Mar 24, 2014.

  1. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    Goblin Gladiator from Goblins Pack.

    Unity asset: http://mr-necturus.com/shop/unity_assets/goblin_gladiator_unity
    Full asset: http://mr-necturus.com/shop/characters/goblin_gladiator

    50% discount for next 10 days!



    $Goblin_Gladiator_02-600x600.jpg
    $Goblin_Gladiator_03-600x600.jpg
    $Goblin_Gladiator_07-600x600.jpg


    Character has 70 animations.
    I used Character Studio 3D MAX to make animations.


    Animation list:

    1. IDLE: 0 - 100 fr.,
    2. boring: 101 - 226 fr.,
    3. Disappoined: 227 - 332 fr.,
    4. Drinking: 333 - 433 fr.,
    5. Eating: 434 - 554 fr.,
    6. Explanation: 555 - 600 fr.,
    7. Jump_standing: 601 - 676 fr.,
    8. Looking_around: 677 - 853 fr.,
    9. Pick_object: 854 - 894 fr.,
    10. pointing_A: 895 - 955 fr.,
    11. Say_No: 956 - 1006 fr.,
    12. Shrugs: 1007 - 1052 fr.,
    13. Talking_A: 1053 - 1098 fr.,
    14. Talking_B: 1099 - 1249 fr.,
    15. warning: 1250 - 1310 fr.,
    16. waving: 1311 - 1356 fr.,
    17. yawn: 1357 - 1442 fr.,
    18. Climbing_ladder: 1447 - 1487 fr.,
    19. Crouching: 1492 - 1592 fr.,
    20. falling_down: 1597 - 1637 fr.,
    21. Swimming: 1642 - 1672 fr.,
    22. 1H_COMBAT_mode: 1677 - 1727 fr.,
    23. 1H_wapons_back: 1728 - 1768 fr.,
    24. 1H_wapons_ready: 1769 - 1809 fr.,
    25. 1H_5X_Combo: 1810 - 1905 fr.,
    26. 1H_360_Jump_swing: 1906 - 1951 fr.,
    27. 1H_360_Right_Jump_Smash: 1952 - 2022 fr.,
    28. 1H_dodge_backwards: 2023 - 2058 fr.,
    29. 1H_Dodge_Jump_Backward: 2059 - 2084 fr.,
    30. 1H_Dodge_Jump_Left: 2085 - 2110 fr.,
    31. 1H_Dodge_Jump_Right: 2111 - 2136 fr.,
    32. 1H_Hit_from_back: 2137 - 2172 fr.,
    33. 1H_Hit_from_front: 2173 - 2208 fr.,
    34. 1H_Hit_from_left: 2209 - 2244 fr.,
    35. 1H_Hit_from_righ: 2245 - 2280 fr.,
    36. 1H_Jump_Swing: 2281 - 2326 fr.,
    37. 1H_M_banging_shield: 2327 - 2347 fr.,
    38. 1H_shield_block_high_left: 2348 - 2383 fr.,
    39. 1H_sword_parry_high_left: 2384 - 2419 fr.,
    40. 1H_sword_parry_high_right: 2420 - 2455 fr.,
    41. 1H_sword_parry_low_front: 2456 - 2491 fr.,
    42. 1H_sword_shield_blow: 2492 - 2527 fr.,
    43. 1H_sword_swing_high_left: 2528 - 2563 fr.,
    44. 1H_sword_swing_high_right: 2564 - 2599 fr.,
    45. 1H_sword_swing_high_straight_down: 2600 - 2635 fr.,
    46. 1H_sword_swing_low_left: 2636 - 2671 fr.,
    47. 1H_sword_swing_low_right: 2672 - 2707 fr.,
    48. 1H_sword_thrust_mid: 2708 - 2743 fr.,
    49. 1H_Tracking: 2744 - 2919 fr.,
    50. 1H_moveTOblock: 2920 - 2926 fr.,
    51. 1H_shield_block_keeping: 2927 - 2957 fr.,
    52. 1H_moveFROMblock: 2958 - 2964 fr.,
    53. 1H_Knocked_backward: 2965 - 3006 fr.,
    54. 1H_Down_back: 3007 - 3047 fr.,
    55. 1H_Recover_from_knocked_backward: 3048 - 3088 fr.,
    56. 1H_Knocked_forward: 3089 - 3117 fr.,
    57. 1H_Down_forward: 3118 - 3158 fr.,
    58. 1H_Recover_from_knocked_forward: 3159 - 3191 fr.,
    59. 1H_Casual_walk: 3196 - 3232 fr.,
    60. 1H_Cautious_walk: 3237 - 3277 fr.,
    61. 1H_run: 3282 - 3308 fr.,
    62. 1H_Strife_leftt: 3313 - 3348 fr.,
    63. 1H_Strife_right: 3353 - 3388 fr.,
    64. 1H_Walking_back: 3393 - 3428 fr.,
    65. 1H_Die_fall_backward: 3433 - 3566 fr.,
    66. 1H_Die_fall_forward: 3571 - 3711 fr.,
    67. 1H_Die_knocked_backward: 3716 - 3733 fr.,
    68. 1H_Die_knocked_forward: 3738 - 3755 fr.,
    69. 1H_combat_run: 3760 - 3782 fr.,
    70. 1H_Jump_runing: 3787 - 3827 fr.,




    I exported animated version into .FBX file format.
    Not skinned version I exported to .OBJ format.

    Model with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes.
    Armor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache. Each part can be removed/hided.

    Rig has 59 bones.

    Textures: diffuse, specular, opacity and normals maps.
    TIF file format 2048X2048, 1024x1024 and 512x512
    There are 3 different color textures for goblin body, armor, weapons and hair parts.


    Hope you will like it.
     
    Last edited: Mar 27, 2014
  2. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    I was waiting for the next one. Awesome work! Great addition to the goblin group.
     
  3. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    Thank you Archania! :)
     
  4. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
  5. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    Awesome! Cute little guy. Very nice addition to the family. Can't wait for the next installment.
     
  6. Rajmahal

    Rajmahal

    Joined:
    Apr 20, 2011
    Posts:
    2,101
    Amazing design .... absolutely love it. Will be buying shortly. What's the next type of goblin you have in mind?
     
  7. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    Thank you both guys! You are welcome. ;)

    The next goblin will be Shaman with staff and magic spells.