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[WIP] Rogue Heroes

Discussion in 'Works In Progress - Archive' started by PeterShoferistov, Feb 23, 2014.

  1. PeterShoferistov

    PeterShoferistov

    Joined:
    Sep 22, 2013
    Posts:
    59
    Hello everybody! Currently i'm making a game called Rogue Heroes.

    This is a fast-paced 2D action-platforming roguelike game.

    It features:
    • Randomly generated levels
    • Character progression
      • Inventory system
      • Set bonuses
      • Experience system
      • Upgrades
    • Duration-over-time bonuses
    • Secret rooms
    • Quests
    • Minibosses
    • Permadeath
    • Google Play Game Services
      • Achievements
      • Global leaderboards

    Platforms:
    • Android
    • iOS
    • WP8

    Here is some screens:
    $RH_eng (16).png
    $RH_eng (17).png
    $RH_eng (18).png
    $RH_eng (19).png
    $RH_eng (4).png

    And the gameplay video


    So what do you think about this game? If anybody have any thoughts or tips, feel free to tell them here or on skype, I'll appreciate it!

    My skype: Peter Shoferistov
     
    Last edited: Feb 23, 2014
  2. BKacz

    BKacz

    Joined:
    Oct 1, 2013
    Posts:
    33
    Looks cool, nice art style, and nice gameplay. Only thing i can say more is that for me ther are to much GUI's but i lkie minimalistic aproche to buttons etc.
     
  3. ShadowHeart_Games

    ShadowHeart_Games

    Joined:
    Feb 15, 2014
    Posts:
    76
    Reminds me a lot of Spelunky. The only negative I can think of is the really big grey buttons.
     
  4. PeterShoferistov

    PeterShoferistov

    Joined:
    Sep 22, 2013
    Posts:
    59
    Last edited: Mar 25, 2014
  5. TheValar

    TheValar

    Joined:
    Nov 12, 2012
    Posts:
    760
    This looks really awesome! How did you handle the level generation?
     
  6. PeterShoferistov

    PeterShoferistov

    Joined:
    Sep 22, 2013
    Posts:
    59
    Thanks!
    Long story short: I've made a number of template rooms with spawnpoints for enemies, decorations, obstacles and movableobstacles in it. Each template have 4 entering points (from the left, right,up and down). The rooms can be connected to each other by merging one entering point to another. After the rooms got connected, the generator starts to spawn decorations, enemies and obstacles. The number and type of enemies and obstacles depends on the player progress. After the spawning was done, the script are switching the level textures to the textures that matches to the world number (the default one is the castle. The textures can be seamlessly switched to the jungles, for example)
    Here is the generation process from my early build (I've slowed it down. It actually builds much faster, in a 0.5 sec tops)


    P.S. sorry for my English. Not the native one
     
  7. PeterShoferistov

    PeterShoferistov

    Joined:
    Sep 22, 2013
    Posts:
    59
  8. mic87

    mic87

    Joined:
    Nov 14, 2013
    Posts:
    2
    Hey, your gae is very impressive, especially levels generator.

    I don't see any flaws. It's very dynamic.
     
  9. sevensails

    sevensails

    Joined:
    Aug 22, 2013
    Posts:
    483
    Seems very nice! I can't wait to play it! =)
     
  10. indiegamemodels

    indiegamemodels

    Joined:
    Jan 25, 2012
    Posts:
    269
    I really love the art style, and the level generator seems to be very powerful!
     
  11. totsboy

    totsboy

    Joined:
    Jul 12, 2013
    Posts:
    253
    Looking really good! Congraz man! Can't wait to try it, really does look a little bit like spelunky, and that's a good thing ^^
     
  12. PeterShoferistov

    PeterShoferistov

    Joined:
    Sep 22, 2013
    Posts:
    59
    Thanks a lot for a good words, I appreciate it a lot!
    Rogue Heroes now has a trailer:

    I've also made an announcement here: http://mykungfugames.com/rogue-heroes/
    I'm super excited right now. First experience, you know :)
    The game will be released pretty soon, in a middle of April I suppose.