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Sound Reactor - If it's a sound, your game can react to it [Work In Progress]

Discussion in 'Assets and Asset Store' started by DarkArts-Studios, Feb 7, 2014.

  1. DarkArts-Studios

    DarkArts-Studios

    Joined:
    May 2, 2013
    Posts:
    389
    Sound Reactor allows you to quickly and easily send events from any AudioSource based on the frequencies that are currently being played. This allows your game world and characters within it to react in real-time to audio queues or for you to create a dynamic world based around your music and other sounds.

    Your scenes can now react to any in game audio.

    • Create the next best Guitar Hero with any music of your choosing.
    • Have your lighting react and change when your music's beat intensifies.
    • Create characters that react or even dance to whatever music is playing.
    • If it's a sound, your world can respond to it.

    Coming soon to the Unity Asset Store.

     
  2. Skyfly

    Skyfly

    Joined:
    Jan 25, 2014
    Posts:
    110
    Awesome! You could drive the mouth of a character by the audio file that's played when it talks.
    Reminds me of that PS1 and PS2 demos back in the days :D