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3D-Folio

Discussion in 'Works In Progress - Archive' started by terminal205, Jan 26, 2014.

  1. terminal205

    terminal205

    Joined:
    Sep 4, 2011
    Posts:
    259
    This project is a stepping stone (learn-on-the-fly) project to allow me to learn the structure of a Unity-based virtual environment used for practical art/works display. I am attempting to take my 3D Animation/Art Web-folio to a new level. Instead of the standard posted resume with links to YouTube demo reels, I want the user to be able to see my actual works from all angles, in real time, as they would be seen in an actual engine.

    The Web Player can be found here : www.doughines.com/3d-index.html

    I'll update the files as I get additional steps/phases taken care of.

    To-Do:
    Alpha Phase :
    Submenus: Resume, About, Models, Rigging, Animation, Links, Settings
    Camera Mode: Locked, Orbit, No-Clip,
    Toggle "Non-Authored" Assets
    Motion Paths and scripting for Camera
    Create gizmo material for waypoint objects for scene view only

    Beta Phase:
    Polishing Pass : Environment
    Polishing Pass : Structure Meshes
    Polishing Pass : Lighting
    Polishing Pass : FX
    Polishing Pass : GUI


    Done:
    Nav Menu
    First Pass Environment
    First Pass Lighting
    First Pass Torch FX
    Place holder skybox
     
    Last edited: Feb 2, 2014