This project is a stepping stone (learn-on-the-fly) project to allow me to learn the structure of a Unity-based virtual environment used for practical art/works display. I am attempting to take my 3D Animation/Art Web-folio to a new level. Instead of the standard posted resume with links to YouTube demo reels, I want the user to be able to see my actual works from all angles, in real time, as they would be seen in an actual engine. The Web Player can be found here : www.doughines.com/3d-index.html I'll update the files as I get additional steps/phases taken care of. To-Do: Alpha Phase : Submenus: Resume, About, Models, Rigging, Animation, Links, Settings Camera Mode: Locked, Orbit, No-Clip, Toggle "Non-Authored" Assets Motion Paths and scripting for Camera Create gizmo material for waypoint objects for scene view only Beta Phase: Polishing Pass : Environment Polishing Pass : Structure Meshes Polishing Pass : Lighting Polishing Pass : FX Polishing Pass : GUI Done: Nav Menu First Pass Environment First Pass Lighting First Pass Torch FX Place holder skybox