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Voxel-based tracing in Shader Model 2.0

Discussion in 'Works In Progress - Archive' started by sickle, Jan 21, 2014.

  1. sickle

    sickle

    Joined:
    Mar 14, 2013
    Posts:
    8
    Hi, I am looking for job opportunity but it seems very hard to find these days ... :( Anyway this is my current work result. 3D Voxel-based global illumination ray tracing in Shader Model 2.0 ( 64 instructions per fragment). Please let me know if you looking for 3D Graphics programmer ... Edwin.Kiet@gmail.com is my contact.
     

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    Last edited: Jan 22, 2014
  2. jcarpay

    jcarpay

    Joined:
    Aug 15, 2008
    Posts:
    561
    Impressive! You could make this tech available to Unity through the assetstore and get rich ;)
     
  3. sickle

    sickle

    Joined:
    Mar 14, 2013
    Posts:
    8
    Thanks Jcarpay. But the employers here they did not get impressed ... what to do ?