Hi guys and girls After showing few screens in the WIP Small Works Art Thread I decided to show something more about our project. The game is simple arcade with gravitation sphreres, player's main goal is to reach to the right edge of the level. Few screens: I'm waiting for your opinions. FanPage: https://www.facebook.com/GravityFindYourWayInTheSpace
Hi, small bump up here. We just opened Facebook fanpage of our project: https://www.facebook.com/GravityFindYourWayInTheSpace Few new infos: Working android version: We started to working on Wp8 version also. What you think, how long is possible to working on two versions in one brunch, What's the biggest problem of porting game to wp8 in your cases?
Heh I Know, I was thinking about name few days but after that i decided to chose gravity, It was before move release of course I was first! Right, here you can find the gameplay movie : http://sdrv.ms/1mhTBZj , - Sorry about quality but i hope it's enough to understand overall gameplay idea. - Yest We're thinking about iOS version, but we need to gain more money for that. - Font's name is Amatic and it's free for commercial.
I am interested in how you are doing your gravity? Can you post a shot from the editor of the level layout too? I'll assume that the light blue circles are triggers and if you rocket gets in to them then apply gravity towards the planet? We were looking at doing a similar game like this but then angry birds space or whatever came out.
Hi, I'm not sure I can show you that kind of details :/ Only what I can say is boring "simplest things are the best" in this case too. Hardest point for as was to create proper working gravity between two or more planets at the sime time. Now we're working on better camera movement after rocket in gravity moments. One more time, If our game looks interesting for you - you're invited to like our fanpage on Facebook https://www.facebook.com/GravityFindYourWayInTheSpace
Well shiat this looks good! I like the design and idea, like a small strategy guide game. I see nothing wrong here, very cool!
I was getting ready to move straight to the report button, expecting our standard Gossip section movie spammer to be at it again (and, he usually posts about this time.) But, I was wrong, fortunately. But yeah, the OP should come to Austin since SXSW is going on, and see if he can round up Sandra Bullock for this game.
Thanx Man Every shaders used in game are standard and default built in unity3d. In this case it's simple transparent with white diffuse
Indeed it is looking really good! Neat and clever idea, congratulations! How many of you have been working on this project and for how long?
Hmm, It's not so easy to answer. 5 months of work, 2 people (one of us are working fulltime in another company). Sorry for lack of updates. Version numer 0.96 was released in Poland few days ago to gain feedback from first players (android). We're working on the global release but until that we want to fix several bugs. Trailer is ready to show (It will be my first trailer I made). It's comming very soon Windows Phone8 and iOS versions are comming too.