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DLNK Assets: 3D Stuff for everyone!

Discussion in 'Assets and Asset Store' started by Daelonik, Jan 5, 2014.

  1. Daelonik

    Daelonik

    Joined:
    Dec 23, 2013
    Posts:
    47
    Hi there! Im Elías, aka Daelonik or DLNK in the store.

    I've noticed that people like the stuff I made this last month for the store so for those who haven't seen it yet I will explain quickly the stuff im uploading.

    Im workin for Many-Worlds (you may have seen the project Archmagia in this forums...) as senior cg artist, but I have many self projects. Many of them never saw the light so Im trying to give those designs, characters and stuff a new life into the store.

    I also use to make those "making-of" videos for some of my works (as you can see in the armored golem asset) so I hope you guys like the stuff and If you think the asset you bought is good enough please rate and comment so I will keep uploading more contents!

    So those are the actual assets:

    Winter Assets




    Designing the environ:



    "With the Winter Assets Pack you can easily make cold winter environments with different assets to make icy ground, snow, ice floes, snow walls, rocks, natural crystals, etc. Please check out the webplayer to see it in realtime."

    This asset was created originaly for the last game contest presented on the CGSociety " Tornado Twins Game Challenge". It was a very fast work because I had not very much time.

    At least my entry "The Escape" won the Best Reveal Award. But all the work I did that wasnt used in a real game I thought it could be exploited much more and I hope you guys use it wisely! :)

    Armored Golem



    "This package contains a whole character with basic animations to work with and a very low poly count that works properly on mobile devices. Also add the different color versions where you can build your own army with a single model and different textures."

    Armored Golem was made, as the previous asset, for the TT Game Challenge. I also made this making-of video and if you enter the link you'll see the webplayer link also.


    Vampire Bat



    "This package contains the mob character "vampire bat". You will also find some different color textures in the package and, of course, the basic animations to make it live!"

    This one I made it a few years ago as part of my final project at Fine Arts degree. (if you want to know more about the proyect: DarkMoon Curse)

    So.. If you want to know more about my works or about the design process of this assets I use to upload more info in my blog Daelonik Artworks And if you have any question or suggestion or anything you can contact me in the following email: daelon a gmail dot com

    Hope you like it! :D
     
  2. Daelonik

    Daelonik

    Joined:
    Dec 23, 2013
    Posts:
    47
    Hi there just upload 2 new assets to the store: Sea Princees Undead Axemaster.

    SeaPrincess:

    You can check out the blog post (http://dlnk.blogspot.com/2014/01/game-char-mahia-roshanassei.html) with some pics video with the making of my character Mahia Ros'Hanassei, the sea princess. It was my entry for the Dominance War III long ago... in 2008, but I take this material and updated with some new stuff!

    Asset Store Link



    V.1.0

    [Model]
    2 Level of detail (LOD) versions:
    LOD 1: 4800 Polygons
    LOD2: 900 Polygons
    Rigged character mesh, configured for the animator controller as humanoid.

    [Cloth System]
    The character include 2 cloth systems (one for each model) for the cloak. There is kinda bug in unity that doesn't allow to create prefabs with both mesh renderer cloth renderer so you must add the component (cloth renderer) in the cape. If you have any doubts about just look in the demo-scene.

    Character clothing is removable from the main character (main clothing ,bra, shoulders, cape crown)

    [Textures/Mats]
    LOD 1: 2040x2048
    Color Map
    Alpha Map
    Specular Map
    Normal Map

    LOD 2: 2048x2048(character) + 2048x512(weapon)
    2x Color Map
    2x Alpha Map
    Specular Map
    2x Normal Map
    Displace Map

    [ 21 Animations]
    All animations are mecanim ready and compatible with any humanoid character. There is only one avatar for all animations (SeaPrincess Avatar). The LOD version includes other avatar but the animations can use both. Animations included:

    Stand Idle
    Look around
    Combat Idle
    Idle to Combat
    Attack 1
    Attack 2
    Attack 3
    Attack Special (with jump)
    Get Damage 1
    Get Damage 2
    Walk Cycle
    Walk Forward
    Walk Combat Cycle
    Walk Combat Forward
    Run Cycle
    Run Cycle Forward
    Cover
    Fall Down
    Rise Up
    Jump
    Die

    [DemoScene]
    The asset includes a demoscene (the one you can see on the video-demo).

    Axemaster:

    Blog Entry with some process pics concept art

    Asset Store Link

    Webplayer Link (Animations colors)

    [MESH]
    The Character has 1730 Polygons.
    Full Mecanim Ready

    [MAPS]
    1024x + 512x ColorMap
    1024x NormalMap
    512x AlphaChannel (opacity)
    1024x + 512x SpecularChannel (just for the first one)

    3 Different color sets

    [ANIMATION]
    15 Basic animations to make your model come to life
    All animations works in mecanim humanoid.

    - Idle Loop
    - Walk Cycle
    - Walk Weird
    - Run Cycle
    - Walk Forward
    - Run Forward
    - Look Around
    - Stunned
    - Attack 1
    - Attack 2
    - Attack 3
    - Attack 2 Handed
    - Get Damage 1
    - Get Damage 2
    - Die Quiet
    - Die Hard

    [DEMOSCENE]
    The package comes with a free stand demo-scene (wich is the same as in the webplayer) so you can test the character.
     

    Attached Files:

  3. Daelonik

    Daelonik

    Joined:
    Dec 23, 2013
    Posts:
    47
    Hi there! New asset upcomming! ...aaand its done. First TITAN: LEVIATHAN:





    ASSET: https://www.assetstore.unity3d.com/#/content/15769

    This package contains a whole character with basic animations ready to play with. Also you can find many different color versions. The helmet (horns) is equipable.

    The Package contains the following:

    [Model]
    9670 Triangles
    5170 Polygons
    5400 Verts
    Full Rigged character mesh, works with both Mecanim Generic Legacy

    [Textures/Mats]
    Next Gen material:
    16x Color maps
    16x Specular maps (included as Aplha channel in the Color maps)
    + Emissive maps
    + Normal map
    + Displace map (for DX11 Tesellation shaders)
    + Opacity map

    [ 13 Animations]
    All animations are mecanim ready and compatible Legacy. There is only one avatar for all animations (Leviathan_Mesh Avatar)
    Stand Idle
    Attack 1
    Attack 2
    Attack Special
    Attack Hard
    Get Damage 1
    Get Damage 2
    Walk Cycle
    Walk Forward
    Stunned
    Block Attack
    Roar
    Die

    [DemoScene]
    The asset includes a demoscene (the one you can see on the video-demo).


    more info: www.daelonik.com
     
  4. Daelonik

    Daelonik

    Joined:
    Dec 23, 2013
    Posts:
    47
    More Stuff: CONDOR SPACESHIP PACK

    This package contains a spaceship with basic animations ready to play with. Also you can find many different color versions. Has moving parts.

    [Condor Spaceship Webplayer] (50 MB)

    The Package contains the following:

    [Model]
    8k Triangles
    4,8k Polygons
    Animated mesh, works with both Mecanim Generic Legacy

    [Textures/Mats]
    Next Gen material:
    11x Color maps
    11x Specular maps (included as Aplha channel in the Color maps)
    + Emissive maps
    + Normal map
    + Displace map (for DX11 Tesellation shaders)

    Parts: Color map + Normal map


    [ 4 Animations]
    All animations are mecanim ready and compatible Legacy.

    Fly Stand
    Fly Around
    Landing
    Take off

    [DemoScene]
    The asset includes a demoscene (the one you can see on the demo).
     
  5. Daelonik

    Daelonik

    Joined:
    Dec 23, 2013
    Posts:
    47