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Deferred Rendering Mode with Multiple Cameras producing inconsistent results

Discussion in 'Editor & General Support' started by LaneFox, Dec 27, 2013.

  1. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,532
    http://youtu.be/x9RGrbAdeN0

    I've been screwing with this camera stuff trying to make it work in deferred for a few days now and I think I'm done trying to make it work now.

    The problems do not seem consistent, watch the video and you'll see what I'm saying.

    *edit
    sorry I dont know why my mic only recorded audio on one side...
     
    Last edited: Dec 27, 2013
  2. Deleted User

    Deleted User

    Guest

    Hi Lane, I use multiple camera's with no issues (For UI, Special event's etc.) with deferred... I noticed you haven't divided your camera's into Sub Layers, which is something to try. Apart from that, everything I've done has been coded. Do you use some sort of node / visual based scripting tool like PlayMaker?

    If nobody else hit's the target, I'll send you a sample scene with a test setup you can try.
     
  3. LaneFox

    LaneFox

    Joined:
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    It's the Hard Surface Pro shaders. It does not happen if I remove their materials from my scenes. Thats why it worked in one scene and not the other.

    Now I just need to figure out what HSP Shaders and HDR on the camera have in common and we should have the bug narrowed down.
     
  4. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,532
    Any ideas?