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DANGEROUS SPACE created using Unity w/ help from Unity Forums Members

Discussion in 'Works In Progress - Archive' started by BEGIN, Dec 19, 2013.

  1. BEGIN

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    Dangerous SPACE is now AVAILABLE

    This is a space shooter that I completed and published. I should mention it here because I was helped by a number of devs.

    Thank you for your support and help!

    MORE TO COME -->

    [/ATTACH] $Amazon512512DS_wLogoRev.png [/ATTACH] $DS_2013_MktPro.png
     

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  2. BEGIN

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  3. casperjeff

    casperjeff

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    Good on ya!
    Just downloaded....nice title screen effects....
    Still trying to get used to the controls.
    more feedback later

    Congrats!
     
  4. casperjeff

    casperjeff

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    Took me a while to figure out to slide the movement control instead I thought the two ends were buttons.
    Yikes!
     
  5. BEGIN

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    Awesome! Thanks for checking out the game. Figured an immediate death if you don't grab ahold of the controls right away was a powerful way to immediately immerse you into the play/danger and fun. Delayed the game at first… Didn't feel dangerous enough. After 15000 things speed up quite a bit.

    Any opinions criticism is appreciated!

    I hope you will continue to play the game and let the commentary flow. Thanks again for downloading and playing. Thats the best!
     
  6. bobochobo

    bobochobo

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    Nice and clean, looks good. Only complaint is that the advert almost overlaps the move right button.
     
  7. Zybox-Gaming

    Zybox-Gaming

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    a real nice looking game, I'll download it when I get home.
     
  8. BEGIN

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    Could you provide me with your hardware specs, bobochobo? I thought it would happen on smaller res. Thanks for the helpful crit. If its interfering its not good for user experience and the game.
     
  9. BEGIN

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    Thanks, Zybox Gaming! Look forward to hearing from you. Thanks for downloading and playing! Cheers.
     
  10. bobochobo

    bobochobo

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    sure, couldn't you just scale the add as a proportion of the screen width?
     
  11. BEGIN

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    Thanks, bobochobo! Using scale may be a good solution.
     
  12. BEGIN

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