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Animation baking from Maya.

Discussion in 'Animation' started by screenname_taken, Dec 13, 2013.

  1. screenname_taken

    screenname_taken

    Joined:
    Apr 8, 2013
    Posts:
    663
    Guys i have issues with animation since 4.3 and i've got no clue why.
    I just made a pole and a small flag on it, and deformed it with a sin deformer for 12 frames.
    Everything works fine in Maya but the animation never translates into Unity.
    Unity shows that it has a 12frame clip but it's empty, it won't animate the flag.

    I tried baking the animation in maya in the FBX exporter, i tried baking the animation in Edit->Keys, i even desperately tried to animated each vertex of the flag. Even tried to open the .ma file in Unity.

    Nothing works.
    Any ideas? Please?
     
  2. BrUnO-XaVIeR

    BrUnO-XaVIeR

    Joined:
    Dec 6, 2010
    Posts:
    1,687
    Maya Deformers are like blendshapes, not simple keyframed animations.
    To import vertex animations without bones you’ll have to use blendshapes.
     
  3. screenname_taken

    screenname_taken

    Joined:
    Apr 8, 2013
    Posts:
    663
    Thanks for the input.
    You mean make the animation in Maya using blend shapes, or click on "blendshapes" in the model importer?

    Edit: Thank you so much. Works like a charm now.
     
    Last edited: Dec 13, 2013