Search Unity

Display.displays.length always return 1

Discussion in 'Scripting' started by BlindCuervo, Nov 20, 2013.

  1. BlindCuervo

    BlindCuervo

    Joined:
    Jul 7, 2012
    Posts:
    2
    Display.displays.length always return 1

    OS: Win7 x64
    Graphic: GTX680
    Three Displays conntected (2xDVI 1xVGA)

    Unity Pro 4.3.0
     
  2. Fluzing

    Fluzing

    Joined:
    Apr 5, 2013
    Posts:
    815
  3. BlindCuervo

    BlindCuervo

    Joined:
    Jul 7, 2012
    Posts:
    2
    Is it possible to have 3 cameras in one scene and render every camera on another display?

    So i have three displays, but Display.displays.length shows only one display (return 1).
     
  4. zweihander111

    zweihander111

    Joined:
    Nov 7, 2010
    Posts:
    20
    Same question and problem here. I've tried a lot of things, starting from

    extCam.SetTargetBuffers(Display.displays[1].colorBuffer, Display.displays[1].depthBuffer);

    but none of that seems to work. Any help?