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Parallax Diffuse Texturing

Discussion in 'Editor & General Support' started by RvBGames, Nov 15, 2013.

  1. RvBGames

    RvBGames

    Joined:
    Oct 22, 2013
    Posts:
    141
    Can someone please confirm for me if the current Parallax Diffuse texturing works as advertised? Meaning, if I take textures generated by CrazyBump and place them in the three slots (Diffuse, Normal, Displacement), will I get the best image possible?

    The results don't look right. There's an option in CrazyBump to change the direction of the Y-axis, which I did, and although it improved the rendering it didn't match the quality from, for example, GPU Gems 2 Chapter 8 (I believe).

    There's another option in CrazyBump that allows you to put the displacement in the alpha channel of the normal map, and again I tried but still didn't achieve the fidelity I'm looking for.

    Another commenter, sorry I don't have the link right now, posted in 2012 that they encountered problems with this shader. If I recall correctly, they had to place the displacement in the diffuse location, and the diffuse with height in alpha in the displacement slot in order to get it to work. I would have tried this but I have to write tool to copy the height into the diffuse alpha.

    Would anyone care to share their experience with this shader?

    Thank you.
     
  2. RvBGames

    RvBGames

    Joined:
    Oct 22, 2013
    Posts:
    141
    Does anyone know the details regarding this shader?
     
  3. RvBGames

    RvBGames

    Joined:
    Oct 22, 2013
    Posts:
    141
    No one uses this shader?