in my current iPhone project, I need to move the camera on a "circle path". Let me try to make this more clear. The camera needs to be focused on a certain object and I want to view this object from different angles. All these angles lie on an imaginary circle, which surrounds this object. You can easily compare it to the unity editor camera. If you select an object, you can rotate the camera around this object and view it from different angles. I want to do the exact same thing in my unity game.
In theory, its a combination of rotating and moving the camera at the same time. The "only" problem I'm having right now, is to come up with a function, that moves and rotates the camera on a perfect circle path, so it always stays focused on my desired game object.
Hope someone can point me into the right direction.
Thanks in advance.